The Sentarian Exodus (TSE)

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The Sentarian Exodus (TSE)

Postby Dexerity » Fri Feb 17, 2017 10:45 pm

Welcome to the Sentarian Exodus.

Motto: "For the Herrscher!"
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Our Purpose, our History.

A German organisation made back in 1999, we were designed by the German Government to become a specialized division of the army designed for special stealth operations, we grew past that and were given with permission the chance to become our own organisation, we soon expanded across several continents, then we found Nevada, with coping with the madness this place offered us one we arrived, we have our purpose to end the A.A.H.W and their allies, and dominate our enemies. This is our goal; to dominate, it always has been!

Status
[ALERT] :.: [ALERT]

THE CONSORTIUM-AAAA WAR HAS BEGUN. BEWARE OF THE AAAA AND IT'S TERRITORIES, WELCOME TO WAR.

Schedule for normal Troops

8:00 AM - Wakeup, breakfast, and cleaning of sleeping quarters. Daily report and 1st patrol briefing.

10:00 AM to 1:00 PM- Privatgelände briefing, 1st daily Airwatch, Seawatch, and ground patrol session.

1:00 PM to 1:30 PM - Lunch, 2nd patrol briefing. Patrol group change and 2nd daily patrol.

1:30 PM to 5:PM - Privatgelände physical, mental, and medical training and education session. End of daily Patrol

6:00 PM to 9:00 PM - Dinner, patrol report, medical check, lights out.

The Ranks

Privatgelände:

New to the TSE, these recruits are under training and have little to no access to our armaments. They are under training and have little to no weapons experience.

Armaments: N/A

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Korporal

Korporals are units who passed training and are on their way to the Sturmtruppen rank, they have little experience in combat.
They also have basic access to our armory.

Armaments: Training Pistol and Knife

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Feldwebel

Feldwebels are the final rank before reaching the Sturmtruppen, the Feldwebels have improved from korporals and Privatgeländes.
They also have access to our armory, with the ability to use firearms.

Armaments: M38 Feldwebel Standard Issue Pistol and Knife

=======================
Sturmtruppen

These main soldiers of our group are the backbone of it, their purpose was made to be our conscripts and our ordinary infantry.
They are good at CQC, and also LRC. They have access to the armory, using mainly assault rifles and machine pistols. They have M80 Sturmtruppen armor, which is very strong and mobile.

Armaments: Centrion assault rifle for primary and a Synthon pistol for secondary. Stun Baton

=======================

Reinhauser

A rank above the Sturmtruppen, these men have above average skills than normal Sturmtruppen, they can also command Sturmtruppen once given permission. The Reinhausers tend to stay in groups similar to Sturmtruppen formations. They have higher access to the armory, and wear their standard issued armor, which is a reinforced M80 armor.

Armaments: Enforcer revolver, Evictioner assault rifle, baton.

=======================

Reinherrscher

A rank above the Reinhauser, the Reinherrschers have higher authority than them, they also can command all ranks below them when needed to. They have a big access to the armory. They wear the same armor with the Reinhauser, but with ofcourse, the rank and the helmet using stripes give it away.


Armaments: Evictioner Assault Rifle (in combat primary), Meinhaus Pistol (in both combat and not in combat), Stun Baton

=======================

Kreskate

Kreskates are some of the highest ranks in the TSE, having command over most units, Kreskates are merciless and are very strict.
They have higher access to the armory and use highly powered weapons, and wearing a standard issue uniform, which is similar to the Allegemeine.

Armaments: Evictioner Assault Rifle, Meinhaus Pistol, Stun Baton, Kreskate's Headpiece

=======================

Allegemeine

These are the highest of the highest among the high ranks, only below the Aufseher and the Herrscher, having command among units, having many administrative permissions, these guys are mostly paper pushers and only see combat when needed, some even got to the rank because they got the right connections, but if caught, get arrested. They have a big amount of the armaments to their disposal, they have reinforced armor than most ranks. But sometimes use trenchcoats when on duty, similar to the Aufseher's. With a pauldron and high ranking accessories.

Armaments: Uberwehn Pistol, Uberwehn Assault Rifle (in combat), Stun Baton, Allegemeine's Headpiece.

=======================

Aufseher

The Highest of the high, these leaders are the right hand men of the Herrscher and lead when he is not around. Most information about them are unknown. They have FULL access to our armory, using heavy weapons, and they're normally seen with white trenchcoats with the group insignia on the pauldrons, and their rank insignia along with their medals and other high ranking accessories.

Armaments: Uberwehn Pistol, Uberwehn Assault Rifle (in combat), Stun Baton, Headpiece.

=======================

Herrscher

Operating behind a computer screen in the Exodus Citadel, the Herrscher normally has his voice configured and his office's lights gone out. The Herrscher leads the entirety of the Exodus, only trusting the highest ranks.


Armaments: [CLASSIFIED]

Divisions

Scharfschütze

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A LRC specialist division, the Scharfschütze are the best at long range combat, and are not so good at CQC. They are a support-type rank.

Armaments: Phaser M-10 Sniper Rifle for primary and Synthon pistol for secondary.

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Höllenkämpfer

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Made as a CQC specialist division, the Höllenkämpfer were made to fight in urban areas, or in the trenches in close quarters. Not being the best at LRC, they tend not to do it unless necessary.

Armaments: Shredder LMG for primary and Predator machine pistol for secondary.

=======================

Aufklärung

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This division was made for reconnaissance, the Aufklärung are responsible for scouting out Nevada, they have also the priority of finding factions, technology, and more.

They are mostly positive to other factions except when provoked to.

Weapons: Cresthion SMG for primary and Synthon pistol.

=======================

Airwatch

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The airwatch is the TSE's air division, and control air vehicles, they also do bombing raids, support ground units via helicopter assaults, and other air-based missions.

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Seawatch

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The sea equivalent of the Airwatch, the Seawatch help with missions using sea vehicles such as battleships, aircraft carriers, and etc.
even when nevada looks like it's drained of water lol

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TSE Quarantine Unit

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The TSEQU is responsible with bio-related incidents, technology, and biohazard quarantine.

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TSE Scientific Division

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The Scientific Division helps with R&D, Biological science, physics, chemistry, and mental and physical augmentation and improvement.

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TSE Medical Division

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The TSEMD is the physical and mental medical division prioritized with health.

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TSE Special Ops

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Special Operations division, responsible for operations with high priority.

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TSE Internal Security Unit

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This division is responsible for internal security of bases, institutions, and outposts.

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Agency Chart

Undiscovered - We don't know who these people and have not communicated with our Reconnaissance units.

Neutral - A neutral faction that hasn't opposed or befriended the Exodus, they can be a possible threat, or an ally.

Allies - A faction that is friendly and is with our cause and support the Exodus.

Consortium - Member Organisations of the Consortium, as they are member organisations, they are considered allies.

Enemies - A faction that opposes us, our cause, and the entirety of the Exodus.

Priority Target - A faction that opposes us so much to the point where they have became our Priority Target faction.

=======================

Alert Degrees:

1st Degree Alert: Low Priority Alert

2nd Degree Alert: Medium Priority Alert

3rd Degree Alert: High Priority Alert

Letzte Degree Alert: Highest Priority Alert

=======================

(If you want to reach an agreement/war declaration or you have communicated with Reconnaisance units in any way possible, inform me.)

Allies And Enemies

-A.A.H.W - Priority Target. They brought all of us into this mess, most agencies and factions hate this group, and they were the ones who started chaos.

-A.A.H.W-SB - Enemies. An A.A.H.W Branch that researches, creates, and meddles with genes for the A.A.H.W.

-The Bakery - Allies. These people give us food supplies. They are pretty much allied / neutral with everyone else. We consider them allies.

-N.U. (Noob United) - Allies. Most of our trainees come from this group. If they were to start war with us, we would be swarmed with grunts.

- The A.T.P.O.A.A.H.W - Enemies. ATP of the A.A.H.W. As considered

- The A.A.H.W. RECRUITMENT OFFICE - Neutral.

- The Zeds - Enemies. The infected from the zombie virus that spread throughout Nevada, stay away from the Zeds, and melee is discouraged so use ranged weapons when taking 'em out.

- Project Silence - Unknown. A project under wraps, shush, secrets are meant to be hidden. ;)

- The A.A.A.A - Enemies. WAR DECLARED.

- A.A.H.W Arms Division -Enemies. They want our supply of ammunitions, our weapons, and our armor, security protocols have been upgraded to work against their units, they could take anything if they really wanted, but they're negotiating with us at the moment, so operations were postponed.

- I.W.A.I - Consortium. Weapons Supplier, trusted ally.

- The Cursed - Consortium, member of the Consortium, R&D assistant and ally.

- NPO - No communication made, refer to Colonel's Law, 8092.

- Revolutionary Warriors - Consortium, member of the Consortium and a trusted ally.

- Sachel - Consortium, member of the Consortium and a trusted ally.
Last edited by Dexerity on Sun Sep 24, 2017 4:30 am, edited 64 times in total.
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Re: The Sentarian Exodus (TSE)

Postby EnDeR » Mon Mar 13, 2017 11:38 am

Pretty good,just one thing wrong with it...you can't supress revolvers
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Re: The Sentarian Exodus (TSE)

Postby Phia99 » Tue Mar 14, 2017 9:04 am

EnDeR wrote:Pretty good,just one thing wrong with it...you can't supress revolvers


IN PAYDAY 2 I SUPPRESSED MY REVOLVER
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Re: The Sentarian Exodus (TSE)

Postby Dexerity » Thu Mar 16, 2017 2:25 am

(removed due to stupidity)
Last edited by Dexerity on Fri Mar 17, 2017 3:38 am, edited 1 time in total.
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Re: The Sentarian Exodus (TSE)

Postby GameZone » Thu Mar 16, 2017 3:10 am

Dexerity wrote:Actually. You can suppress revolvers.

Proof:

Image


while you're correct that some revolvers can be suppressed, most revolvers cannot and the one in the image in fact is fake.
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Re: The Sentarian Exodus (TSE)

Postby Dexerity » Fri Mar 17, 2017 3:37 am

Oh, my bad...
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Re: The Sentarian Exodus (TSE)

Postby Phia99 » Fri Mar 17, 2017 4:53 pm

Dexerity wrote:Oh, my bad...



You didn't need to remove that from the post. It's all cool, man.
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Re: The Sentarian Exodus (TSE)

Postby Dexerity » Sat Mar 18, 2017 6:51 am

Soon i'll patch this thing up and add forum posts to the different divisions, i just don't have the time yet..
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Re: The Sentarian Exodus (TSE)

Postby Irongole » Sat Mar 25, 2017 10:47 pm

We don't like you TSE
Madness is all that is left after everything is gone, so enjoy it as much as you can.
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Re: The Sentarian Exodus (TSE)

Postby Dexerity » Mon Mar 27, 2017 7:59 am

Alright.
Last edited by Dexerity on Sun Apr 02, 2017 5:31 am, edited 1 time in total.
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