Yes, you read that right. We're back...Or, I am anyway. What happened to the first iteration, you ask? Well, erm...I had to take a "business" trip. BUT, I digress. I've been hiding away from our enemies, gathering recruits and strength. I would like to introduce you to the first set of troops that I've created.
First, we have the Grunts
. What differentiates our grunt and a regular grunt? Why, his hat of course! All of our grunts and recruits are required to wear a visor hat similar to Deimos'. If you are caught without it, it's not my responsibility if you get shot by someone. The grunts are issued a standard melee weapon, and are allowed to scavenge their own guns from the battlefield. However, they do not have access to our armory.
Next up are the Scouts
, who are about as trained as a 1337 Agent, but with more emphasis on speed and tracking. They are issued a Ski-mask to hide their identity, in-case they are spotted. Besides this, they are allowed free choice of uniform. The Ski-mask can also be replaced with a mask of your choosing, if you wish. They are issued a pistol and knife, and have limited access to our armory.
And lastly, we have the Engineers
. They are not as combat capable as the A.T.P Engineer, as we do not have the technology to meddle with genes. However, they are the second most elite unit we have and they also function as our science staff. They are capable of holding their own with an A.T.P Engineer for a SHORT time, but they often come out in sets of three to back each-other up. They are assigned a gas-mask and a pair of optical-enhancing visors, as well as medium armor. They are allowed free reign of our armory, to equip themselves with what they deem necessary. However, most Engineers prefer a shotgun.